Cube Life: Island Survival

Cube Life: Island Survival is the first block building open-world survival game for the Wii U™

 

For the official Cube Life FORUM click HERE

 

 

For the UPDATE v1.3 details click HERE

 

For the UPDATE v1.2 details click HERE

 

For the UPDATE v1.1 details click HERE

 

Imagine being stranded on a beautiful deserted island... All of life's necessities: Food, water, shelter - all of your everyday needs are now gone, and it's up to you to survive. Cannibals and wild animals will not make it any easier for you. You'll need to explore, build, and craft to stay alive. Do you think you have what it takes? Find out in Cube Life: Island Survival!


 

Cube Life: Island Survival is the first block building open-world survival game for the Nintendo Wii U and is only available on the Nintendo eShop.

There are two main modes in the game:  Creative Mode and Survival Mode

Creative Mode:
This mode allows you to design and create constructions in a 3D generated game world like you might find in a game editor. There is no limit to your imagination. We plan to implement a feature which will allow players to post their creations and share them with friends online.


(Creative Mode - in-game screenshot)


Survival mode:
In Survival Mode, you must maintain your health, explore caves, gather resources, and craft tools on an unknown island. Find food, explore and build during the day. Hide, fight, and survive as night falls on the island.

(Survival Mode - in-game screenshot)


A living open-world:
Survival mode takes place on a large map with many islands. Players can swim to reach new islands or even use boats to travel. Our focus was to create a living world with wild animals on the land, lurking in caves, swimming under the water, or even flying in the sky. The easiest way to get food on an island is to hunt animals, but they can range in difficulty. You can also explore a vast under sea world, but beware of sharks, poisonous jellyfish, or even a giant octopus.


Exploring caves will offer you a taste of adventure—that is, until you meet a giant spider! Also, beware of eagles on mountain tops. Some islands are occupied by local inhabitants and you can choose to befriend them, or if you prefer, be a bad guy and steal their items, animals, and fight them—the choice is yours. During the night, it’s a good idea to hide, because zombies will appear and come after you!



Technical features:
It is a block building open-world game, so you can do whatever you want, and you can play how you want to play. We wanted to bring the feeling to the player, as if they are actually stranded on a real island. We put a lot of energy into the visuals like realistic graphical effects—for example, water reflections, sunbeams, day/night cycles, dawn and sunset to create the realistic atmosphere of an actual deserted island.

 

Crafting:
Currently we have almost 200 items and counting! Gathering resources is a key element to survival. It allows you to craft weapons like swords, axes, and long bows for hunting and fighting. Resources also allow you to build cottages and houses to hide in. Players can also create boats to travel in and much, much more!

 

Updates:
We have many ideas that we want to discuss with active players before we implement them into the game. We plan to listen to feedback & ideas from the Nintendo community (Miiverse + Facebook + Twitter + Web + NintendoLife Forums). Our plan is to support the game with several updates for all of 2015 and possibly more. With valuable help from the Nintendo community, the game will keep getting better and better!



Final words:
Our goal is create the best block building open-world sandbox game for Nintendo platforms. PC, Xbox, Playstation, and even smartphones, all have Minecraft. Nintendo players deserve to have something truly special, too—to have their own game.
We can get inspired by the best ideas from the existing competition, but we really want to go our own way… In the same way Nintendo makes their own path.


Anyway, we will not disappoint the Nintendo community like the UCraft developers did. Every decision we make and every new feature we plan to include, we will consult with Nintendo directly to avoid a big mess and empty promises to our players. We know how to provide updates, we know the Wii U and the eShop limits, and we know what is possible to do. UCraft developers prefer to blame Nintendo for its policies, but we think this is more about their inexperience rather than Nintendo's policies. Nintendo has created great hardware and has provided perfect support for their developers and we will not make similar mistakes.

 

Wii U Release Dates:

North America: June 04, 2015

Europe: June 25, 2015

Japan: February 03, 2016